Thursday, November 3, 2011

Arguments Against Theories of Media Violence Influence

Created by A. Moon
As I have struggled to find good sources that properly define arguments against the idea that media violence, I have compiled them all for one post. My searches of the internet suggest that this is the minority view, at least in regards to opinions easily available on the internet. Most sources I find advocate the idea that media violence can be influential in acts of aggression on a broad scale, as well as influential in acts of actual violence committed by a very small demographic.  Few sources clearly outline arguments against this, but I have managed to find a few that give some good examples of some reasons against these theories, or even in favor of media violence.
In an article I found on the website media-awareness.ca, they list several interesting points briefly summarized here. Reading the full article will offer a better understanding of each point.
·        Media violence is an artistic expression and a form of free speech that is being unfairly threatened with censorship, and that censoring will do nothing cure society’s ills.
·        People can benefit from relieving their darker urges through entertainment violence.
·        Scary things can be used to teach children life lessons, and violence can even have a good moral impact.
·        Media violence is a distraction that keeps the real causes of society’s problems from being properly addressed (Media Violence Debates).
An academic paper published by Psychiatryonline.org offers a more research-based view against theories of media violence influence.  Written by Cheryl K. Olson, one of the first points made is that common factors between school shooters is usually “Along with a male gender…a history of suicide attempts or suicidal thoughts, often with a documented history of extreme depressed feelings” (Olson).
Also, the author points out that violence in schools has not actually increased, but rather our awareness of the violence through national media has increased (Olson).
One of the most direct quotes made regarding this topic, however, gives details of a Secret Service review. “…one in eight perpetrators showed some interest in violent video games, one-forth in violent movies, and one-fourth in violent books, but there was no obvious pattern…thirty-seven percent expressed violent thought and imagery through poems, essays, and journal entries” (Olson).
Olson ended by suggesting that proving strong links to murder and violent media would be too difficult as one is common while the other is uncommon and rare (Olson).
~*~
The point made by Olson is one of the most compelling…nothing can really be proven. I can give people examples of one vicious act of murder after another, but in the end they are only a handful of the people who actually watch violent movies and play violent video games. This makes it hard to prove a connection with absolute certainty.
The day will probably never come when either side can turn their opinions into absolute fact. In light of this, anyone choosing to form an opinion in either direction must choose to do so based on what information is available to them, and what the potential impact of their choice may be. If you are a parent, would you rather err on the side of caution, or allow your children the ability to make choices for themselves?
Of course, every choice you make whether or not you have children can also have an effect. If you choose to pay to see a slasher film, that increases the chance that more and more violent films will be made in the future. What lives will those movies affect? You may never know, but by considering  these things, you will become a much more responsible consumer of media.
~*~
I am ending with this video, a production by some students at the University of Illinois. They surveyed other students on video game violence and their effects with differing results covering both sides of the debate. Enjoy!
Posted on YouTube by Sashtonwam


Wednesday, November 2, 2011

"Murder Simulator Game"

Apparently there is an infamous violent video game out there I have not heard of to date. I personally enjoy video games enough that I have a general idea of what is out there, even if I don’t play the variety of graphically violent video games that seem to be popular these days amongst teenage boys.

The name of the game: Manhunt
Release date: April 20, 2004
Average customer review ratings on Amazon.com: 4.4 out of 5 stars
The cover of the game, despite being blurred out slightly, is rather graphic and disturbing. The image appears to be eyes staring through a hockey mask and covered in blood. According to Amazon statistics, this title is sometimes purchased in combination with a title called “The Suffering.” I don’t know about anyone else, but it gives me a rather sick feeling to know there are people out there that enjoy mindless, graphic violence so much that they would purchase either one of these titles, much less both! And the fact that is has such good ratings from 42 people is troubling as well.
Picture by Ricce
From Wikimedia Commons
Picture by The Anome
From Wikimedia Commons
According to a CNN.com article, “Manhunt…is described by its promoters as a ‘sado-masochistic’ game in which players gain extra points depending on the viciousness of their killings.” This same article goes on to talk about the case of Warren LeBlanc, a British boy who was accused of sneaking up behind a younger friend, Stephan Pakeerah, and using a claw hammer and knife to beat and stab the boy to death.
Stefan’s father is quoted in the article making the comparison between the game and the murder, saying the game’s theme was killing people with hammers and knives. Whether or not you believe media can influence violence, the similarities between the murder committed by this teenager and the game he was reportedly obsessed with is enough to make you uneasy. After all, games just as violent as Manhunt are overwhelmingly popular among teenage males. It may not cause most to act out this violently, but all it takes is for that one wrong person to play a game like this for a life to be lost. And even the ones who do not go out and murder have often been proven to be more aggressive after exposure.
Here is an additional resource for anyone interested. A very informative report by Joseph Strayhorn, M.D. on media violence I found very easy and enjoyable to read. It breaks down results of studies into effects violent video games are likely to have on children and teenagers. It touches on things such as rewarded and heroic violence, and what this can teach. I highly recommend!
~*~
Next post I will devote entirely to the other side of the argument. Is media violence a form of artistic expression?